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#12697824 Sep 10, 2016 at 04:49 PM
Commander
1914 Posts


SENTINELS!

We have received our new marching orders from General Feathermoon. Within the next two weeks, our regiment will embark for the Broken Isles.

There, we will undertake our assigned mission, working independently of other Alliance forces. Secrecy and security are paramount, hence the exact details of our goal are on a 'need-to-know' basis for now. More information will be forthcoming once we safely make landfall.

Make what preparations you need for a lengthy journey. We may not be able to return to Kalimdor for many weeks, perhaps months.

Be it known that the Burning Legion is not the only foe that may try to stop us from achieving our goal. Many other dangers lurk on the Isles, and we cannot rely on outside assistance.

I expect the highest level of discipline, bravery, and professionalism during our expedition. Cowardice, insubordination, or failure to do one's duty will be met with severe repercussions.

KALIMDOR EXPECTS ALL SENTINELS TO DO THEIR DUTY.

Signed,

Cmdr. A. Wintershade
A little kindness goes a long way.

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#12699993 Sep 11, 2016 at 04:19 PM · Edited over 1 year ago
Commander
1914 Posts
This will be a new, long-term storyline for our guild. As of now, it is very open-ended; I don't have a set number of events planned, or a definite time for how long it will last.

A few notes:

  • We will be in-character on the Broken Isles for extended periods of time. We will return to Darnassus for breaks at certain points, of course (and you can go wherever you please while out-of-character). But unless otherwise noted, your character will be on the Isles near where we are currently encamped. This will feel very familiar to those of you who have participated in the Feralas Treks.


  • I plan to host at least one major campaign event each Saturday night, possibly a second on Mondays as well. This will depend on my work schedule. Check the calendars for dates and times.


  • If you miss an event(s), this does not exclude you from participating.


  • Not all events will involve combat, but please make sure to familiarize yourself with our PvE Roll Rules.


  • If you would like to host an event of your own while we are on the Broken Isles, please run your ideas by me and I'll be happy to help make it happen.



A little kindness goes a long way.

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#12710779 Sep 15, 2016 at 05:48 PM
Commander
1914 Posts
  • We will begin at the Cove of Nashal in Stormheim (upper right corner of the map). I can't promise summons will be available, so try to get there a little early.


  • If you're thinking about bringing your demon hunter along, they better have a different way of getting to the Isles. Adellwyna will NOT allow them to sail on the same ship.


A little kindness goes a long way.

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#12710883 Sep 15, 2016 at 06:58 PM
Outrunner
139 Posts
It would be all too tempting to throw them overboard. <evil grin>
Aragorn: You have some skill with a blade.

Eowyn: The women of this country learned long ago, those without swords can still die upon them. I fear neither death nor pain.

Aragorn: What do you fear, my lady?

Eowyn: A cage. To stay behind bars until use and old age accept them and all chance of valor has gone beyond recall or desire.

--"Lord of the Rings: The Two Towers"
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#12712037 Sep 16, 2016 at 07:31 AM
Sentinel
53 Posts
They have those wings. Would we consider letting them grab a rope and parasail behind us?

Jace: I've sacrified everything! What have...

Korvas: Okay, Jace, your turn to be the parasail.

Jace: Wheeeeeeeeeeeeee!
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#12713852 Sep 17, 2016 at 12:42 AM · Edited 1 year ago
Outrunner
139 Posts
#12712037 Miekketar wrote:

They have those wings. Would we consider letting them grab a rope and parasail behind us?

Jace: I've sacrified everything! What have...

Korvas: Okay, Jace, your turn to be the parasail.

Jace: Wheeeeeeeeeeeeee!




Liall: "Target Practice!"




Aragorn: You have some skill with a blade.

Eowyn: The women of this country learned long ago, those without swords can still die upon them. I fear neither death nor pain.

Aragorn: What do you fear, my lady?

Eowyn: A cage. To stay behind bars until use and old age accept them and all chance of valor has gone beyond recall or desire.

--"Lord of the Rings: The Two Towers"
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#12715727 Sep 17, 2016 at 04:50 PM
Recruit
6 Posts
really wanted to go to this, but the past few days my computer has been shutting down, I can't last in WoW more than a few minutes before my computer turns off. Bringing it in to get it looked at on monday but I'm pretty sure my power supply is dying. Should be up and running by next saturday. Sorry :/
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#12716796 Sep 18, 2016 at 05:47 AM · Edited 1 year ago
Commander
1914 Posts

The Sentinels make a less than fortuitous landfall on the Broken Isles. After an uneventful voyage, their vessel is suddenly attacked by a massive sea giant in the Bay of Nashal, just off the coast of Stormheim. Perhaps as a warning to drive off unwelcome intruders, the skrog smashes the ship and disappears back beneath the waves. The Sentinels are left to desperately recover their nightsabers and whatever gear or equipment they can salvage from the wreck.



While pondering their next move, the advance scout Shiri Nyghtwhisper appears.


The Sentinels begin to ascend the treacherous cliffs surrounding the Bay of Nashal, looking for a more suitable campsite to rest and regroup. The climb is long and arduous.




Partway up the steep cliffs they find an abandoned shack, offering at least some shelter from the cold wind. There, the Sentinels make camp for the night to dry their clothes and get something to eat.


Adellwyna finally reveals the goal of the Sentinels' secret mission on the Broken Isles: locating and recovering a powerful and ancient Highborne artifact known as the Nether Scrolls.


While they have no direct magical powers, the Scrolls provide a seemingly-limitless supply of arcane knowledge. The Nether Scrolls were created by Highborne mages in Suramar, before the Sundering. They sought to gather all magical knowledge from Azshara's empire into one location, in order to consolidate their arcane power.

Anyone reading even one of the Scrolls would be granted immense magical knowledge and power. Thus, there are many others who would lust after such an artifact.

Unfortunately, the Scrolls are rumored to be scattered all across the Isles. Finding them may prove difficult.

Shipwrecked and with no way home, the Sentinels have nowhere to go but forward to complete their mission...
A little kindness goes a long way.

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#12722513 Sep 20, 2016 at 04:22 AM
Commander
1914 Posts
Commander Wintershade leads a small patrol to investigate large plumes of smoke seen rising on the horizon above their camp. They make a shocking discovery...


The wreck of an Alliance airship, smashed to pieces and scattered across the cliffs.




Finding no survivors, the Sentinels set to work salvaging what equipment, weapons, and other supplies they can find.

A little kindness goes a long way.

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#12739993 Sep 26, 2016 at 04:33 PM
Commander
1914 Posts

Assembly and briefing.


Resuming the march. The Sentinels continue making their way upwards along the cliffs and higher into the mountains. En route, they hear a horn echoing through crags and decide to investigate....


Here they find a lone Tauren brave on his first hunt, outnumbered and surrounded by a pack of hungry wolves. The Sentinels scare off the wolves, earning the reluctant gratitude of the young Tauren. After some tentative discussion in Taur'ahe with the help of Keeper Moonchaser translating, the hunter agrees to guide the Sentinels to Thunder Totem.


Entering Highmountain.




Arrival in Thunder Totem. Here, the Sentinels are allowed rest and await an audience with High Chieftain Mayla Highmountain.


A little kindness goes a long way.

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#12753539 Oct 02, 2016 at 04:14 AM
Commander
1914 Posts

Assembly, briefing, and inducting a fresh Recruit.


Audience with High Chieftain Mayla Highmountain. Mayla agrees to allow the Sentinels safe passage through the mountains, and informs them her tribe actually had one of the Nether Scrolls in their possession. Unfortunately it was recently stolen by a goblin, one of many travelers passing through Thunder Totem in recent weeks. The thief was last seen fleeing up the valley, to the north.


Picking up the goblin's scent.


Setting off in pursuit of the thief.







The Sentinels track the goblin to a nest of harpies, who have captured the thief and are rifling through his belongings. After a brief skirmish, the Sentinels slay the vile feathered creatures and begin interrogating the goblin. In his possessions they find a blob of melted gold...the Nether Scroll, which he admits to melting down for scrap!




Has the first Nether Scroll truely been destroyed? The Sentinels can only hope not, and must press on to Val'sharah in search of more answers.


Arrival at Sylvan Falls.




A little kindness goes a long way.

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#12771224 Oct 09, 2016 at 04:00 PM
Commander
1914 Posts

Assembly and briefing while Shaladrassil looms menacingly in the background.


Descending from Highmountain.


The Sentinels take a moment to consider the corrupted World Tree and what might be causing it.




The Sentinels reach the ancient forest of Val'sharah.


Pausing during their march to take a closer look at the Nightmare corruption and gather samples for testing.


Arrival at Ashamane's Shrine.

A little kindness goes a long way.

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#12780820 Oct 13, 2016 at 03:51 PM
Commander
1914 Posts

Outrunner Arlyeh briefs the Sentinels on the druids' findings from the samples collected of the corrupted wildlife in Val'sharah. It is indeed the Nightmare.


Commander Wintershade leads a small combat patrol deeper into the Nightmare-infested woods. They discover an abandoned Kaldorei settlement. They also spy a mysterious man, dressed in the vestments of a druid, standing some distance way. He vanishes deeper into the woods...


Much to the dismay of the Sentinels, the Nightmare corruption runs all the way to Shaladrassil. They decide to turn back with their findings...


And have to fight their way out, as the very trees seem to come alive and grasp as the Sentinels with roots and branches. All the while, the whispers of the Nightmare and the mad laughter of the mysterious druid fill their ears.


The Sentinels take a moment to rest after cutting their way out of the village.
A little kindness goes a long way.

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#12792430 Oct 18, 2016 at 04:19 PM
Commander
1914 Posts

Assembly at Ashamane's Fall.


On the march through Val'sharah.




Arrival at the ancient Temple of Elune.


Meeting with Sister Yeselle. The Priestess agrees to share what information she has about the Nether Scrolls, and directs the Sentinels to continue their search in Azsuna at Nar'thalas Academy. This great school of the arcane once housed the Scrolls, and may hold clues as where to continue the search.


Restoring the Scroll. Sister Yeselle demonstrates the durability of the arcane artifacts by restoring the melted Scroll to it's former condition by immersing it in moonwell water.
A little kindness goes a long way.

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#12797505 Oct 20, 2016 at 05:32 PM
Commander
1914 Posts

While patroling near the Temple of Elune, the Sentinels come across an Ancient Protector beset by a swarm of satyrs. Arriving just in time, the Sentinels make quick work of the vicious demons and save the noble tree from demise. They also discover a young fawn who had wandered away from it's family, and learn that the Ancient was trying to protect it from the satyr.


Returning the fawn to it's family.
A little kindness goes a long way.

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#12803284 Oct 23, 2016 at 02:47 PM
Commander
1914 Posts

A night of prayer in the Temple of Elune.
A little kindness goes a long way.

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#12803403 Oct 23, 2016 at 03:51 PM
Sentinel
234 Posts

Trying to decide which way to go after being told about a strange bear that walked past the temple to the south.


After having left the road for awhile, it seems this bear came back to the road and moved along it for awhile. The Sentinels question if it really is a bear.


They finally manage to track down the bear. It seems eerily reminiscent of the bears that attacked during the last Trek.


After managing to defeat the bear it turns out it was actually a druid, one whom was known for the cult that the sentinels had been dealing with for the last year. Despite having her bound, she seemed to be summoned away by someone or something.
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#12821210 Oct 31, 2016 at 05:37 PM · Edited 1 year ago
Commander
1914 Posts

The Sentinels travel to the Gilnean settlement of Bradensbrook to investigate reports of problems the local populace with Black Rook Hold.


Approaching the town.


Meeting with Mayor Heathrow. He explains that, while none of his townsfolk have been injured, they are ill at ease from the disturbances coming from the nearby fortress. Mysterious noises, lights, and movement have all been witnessed. While he pleads his case, a raven watches from above, trying to get their attention.


Making their way to Black Rook Hold. All the while, the mysterious raven continues to circle overhead.


Heroes Rest. The Sentinels enter the fortress through the cemetery entrance. Across the graveyard they find a lone female spirit next to one of the tombstones, silent but quite obviously overcome with sadness. She quietly pleads with them to help. All the while, the raven continues to watch and follow.




The female spirit leads the Sentinels down into the fortress to the ancient tomb of a warrior. The stone lid has been thrust aside and the contents are empty. The spirit weeps silently. Perhaps this was once her husband or lover? She urges the Sentinels to follow once again.


Crossing the Ravencourt.


An arena of some sort? The Sentinels ponder what it was used for.


Continuing across the battlements.


Descending deep into the bowels of the massive fortress.





At the bottom of the long stairwell the Sentinels come across a terrifying sight. A demonic jailor, covered in cages and keys, has the spectral warrior in his grasp and is slowly draining his soul.


The Sentinels leap to the attack, and engage in a fierce battle with the demonic jailor. Eventually they manage to bring him down, freeing the spectral warrior to deliver the killing blow on the hideous monster. Reunited at last, the two spirits embrace and then silently offer their thanks to the Sentinels, before disappearing from view, at rest and at peace.


The mysterious raven, perhaps in thanks for their good deed, leads the Sentinels to another room far below Black Rook Hold. Here they make an incredible discovery: A small crate, covered in the dust of ages, containing a dozen more of the golden Nether Scrolls!

A little kindness goes a long way.

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#12839202 Nov 08, 2016 at 03:02 AM
Commander
1914 Posts

The return of Sentinel Duskrunner.


Continuing the march through Val'sharah.


Arrival in Lorlathil.


The Grove of Cenarius.




The Sentinels discover a mysterious nightfallen, who has been shadowing them some distance along their march. When cornered, he offers to help guide them through Azsuna in return for an undisclosed favor. Reluctantly, the Sentinels agree. What agenda does this mana-addicted creature have?
A little kindness goes a long way.

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#12850694 Nov 12, 2016 at 04:05 PM
Commander
1914 Posts

For event reference.
A little kindness goes a long way.

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