I have received our newest marching orders from General Feathermoon. We are soon to return to the Broken Isles and assist with the ongoing efforts against the Burning Legion and their allies. I can give few other exact details at the moment, but expect our missions to take us deep within the Shal'dorei stronghold of Suramar and its environs.
We will be away from Kalimdor for an extended period of time so prepare accordingly.
Commander Adellwyna Wintershade
A little kindness goes a long way.
#13100109 Mar 01, 2017 at 04:10 PM · Edited 7 months ago
"This will only take a moment," speaks a grey-beared mage dressed in the long violet robes of the Kirin Tor. "Much safer than traveling by boat, I assure you!"
He scratches at his chin for a moment. "What was that incantation again...? Oh yes!" He raises his silver staff in one hand and begins weaving an intricate pattern in the air with his other, the motions leaving behind faint blue lines of arcane energy. He chants quietly, continuing to weave the delicate magical tapestry in front of him.
After some time, the magical lines flare to life and a shimmering portal appears before you, illuminating the dim twilight of Feathermoon Stronghold. Your nightsabers growl and paw at the ground nervously. Looking past the portal's surface you can just make out the swirling and unfocused image of a large and ancient temple nestled amongst the lush foliage of a dense forest.
The Kirin Tor mage ceases his incantation and takes a deep breath, wiping beads of sweat from his brow. "Quickly now," he says. "The portal will only stay open for a limited time. No need to worry, it's quite safe! I've only gotten the destination wrong once...perhaps twice...a few times. But it really is safe, I assure you!"
The reluctant nightsabers take considerable prodding and encouragement to pass through the magical portal. As you touch the surface, the world around you seems to fade away for a moment, before coming back into clear focus. The cool forest air. The wind rustling the leaves of the trees above you. The gentle bubbling of a nearby stream. The faraway call of an owl. The ancient stone of the Temple of Elune.
You are again in Val'sharah.
A little kindness goes a long way.
#13123909 Mar 12, 2017 at 05:37 AM · Edited 7 months ago
The Sentinels undertake their next mission on the Broken Isles. This time, providing armed escort for an important supply caravan destined for the main army camped outside Suramar city.
Their journey through Val'sharah proves uneventful...
Crossing into Suramar.
Here, the Sentinels observe a curious (and potentially dangerous) sight: a large and hulking giant has chased several owl-kittens into the branches of a tree. With his 'supper' just out of reach, the giant repeatedly smashes his crude club against the tree's trunk, trying to knock the kittens out of their perch. Unwilling to leave them to their fate, the Sentinels manage to distract the giant and lure him safely away, allowing the owl-kittens to safely descend from their hiding place.
Thankful for their rescue, their new feathered (and furred) friends lead the Sentinels to a small grove where the rest of their pride resides. They are granted a safe place to make camp by the patriarch, in return for their selfless actions.
After a peaceful night spent at the Feathermane Grounds, the Sentinels resume their escort of the supply wagons.
Deeper into Suramar.
Standoff at the bridge. The Sentinels encounter a Shal'dorei patrol coming from the opposite direction, blocking their path. After a tense situation and many heated words with their leader, the Sha'dorei patrol reluctantly yields the road due to being outnumbered. The Sentinels may not be so fortunate again.
The spires of Suramar.
Arrival at the main Sentinel Army camp, just outside the edges of the city.
A little kindness goes a long way.
#13153080 Mar 26, 2017 at 04:18 AM · Edited 7 months ago
Assembly and briefing. The Sentinels are tasked with a daring rescue into the heart of Suramar city: find and retrieve a Nightborne named Thelende, who may know the last resting place of the Boughs of Azshara.
Traversing the cleared upper tier of the city.
With the help of a Kirin Tor mage's illusion magic, the Sentinels disguise themselves as Nightborne 'guards'and their 'prisoners.'
Astravar Harbor. A nightmarish scene awaits the Sentinels: fel-shackled Nightborne prisoners destined for the Legion soul engines, being herded onto boats by demonic jailors.
The Sentinels locate Thelende, and manage to rescue him after a fierce battle with a Legion jailor.
On a stroke of coincidence and luck, the Sentinels also locate Misty, who was being held captive on one of the larger ships in the harbor. As the alarm is raised and the Duskwatch guards and demons swarm towards them, they manage to steer the ship out of the harbor.
Damaged and taking on water, the ship crashes into the shoreline leaving the Sentinels stranded (again) on an unfamiliar shoreline. On the cliffs above, they make camp to rest and plan their next course of action.
The Sentinels gather before heading off on orders to scout out a location suitable for an incoming unit to set up camp. While Commander Wintershade is out on important business, the officers lead the Cadre. Unexpectedly, a couple of Sentinels on watch come running up just before the formation leaves. They report they've been on a chase and that Nightborne took one of the Sentinels on watch captive. The other two Sentinels that went on the chase have also yet to return or report anything.
The two Sentinels lead the rest of the Cadre on the path towards where the others ran off to. They come upon fel-tainted Nightborne that charge the Sentinels immediately. When there is one Nightborne left, he runs away cowardly. The Sentinels pursue him.
The Sentinels would encounter the cowardly Nightborne who now had several new comrades and once again the Sentinels would engage. One of the Sentinels they had been looking for was found to be deceased as well. They were able to slay nearly all of the tainted Nightborne when the last one runs again and leads them to his base camp.
A Doomguard was found amidst many of his followers within this small camp. The Sentinels would fight in a hard fought battle where many were wounded by the end, but the Sentinels were successful in eradicating this demon camp! They were also able to find the Sentinel that had been taken captive.
The circle of wounded being healed at the end of the battle while Lieutenant Duskrunner and one of the Sentinels that had led them to the Nightborne ran back to get the sabers.
"...If you walk the footsteps of a stranger, you'll learn things you never knew, you never knew!" ~Colors of the Wind from Pocahontas :)
The Sentinels journey to the burial city of Tel'anor, in search of Meadowblade's tomb.
They search through the cemetery, finding the burial places of many long dead heroes...
...before finally locating Meadowblade's resting place. Unfortunately, the tomb has been desecrated and lies empty, it's contents stolen by a harpy living in the area.
The Sentinels locate the harpy's lair, nestled in a cave along the high cliffs. While keeping the harpy at bay, they search her cave and find two items of interest: Meadowblade's bow, and a silver box containing two magical (?) seeds.
Before departing, Commander Wintershade orders the harpy slain, much to the shock of some in attendance.
Following the renewed Legion attacks across the Broken Isles, the Sentinels respond to a call of distress from the Temple of Elune in Val'sharah. Upon their arrival, Sister Yeselle explains the situation: that the Temple has held out against the demon attacks up to now, but do not have the numbers to withstand another assault.
The Sentinels take up a defensive position along the top of a ridge line, along with a single glaive thrower.
With the help of the glaive thrower, they fight off a determined attack by the demons, slaying over two score.