Nightelves are imposing in stature, males being on average 7 feet tall. Male Kaldorei are very muscular, with broad chests and shoulders, indicative of the strength that lies within both their minds and bodies. Female night elves are lithe and curvaceous, yet still muscular and strong. The race’s prominent eyebrows, long pointed ears and natural aspects imply a feral grace. Skin tones range from pale white to blue or even ruddy red, and their hair ranges in color from bright white to woodland green to lustrous black.
Males: 6' 8" - 7' 6"
Females: 6' 4" - 7' 3"
Male: 184-324 lbs
Female: 174-318 lbs
Night Elves have been immortal until 10-11 years ago. The oldest who appear as NPCS in the game currently alive are Malfurion and Tyrande, who're about 14,000 and 13,500 years old respectively. Night elves reach adulthood/maturity at 320 years of age. It's generally assumed that Night Elves, unless their immortality is restored, will live for another two thousand years. This can all get confusing but this is the general consensus as I've found it: add 2,000 years to your night elf any age older than 320- that is how much longer they live. No night elves have died due to old age yet. It is likely their immortality will be restored. Go here. http://www.wowwiki.com/Nordrassil
The kaldorei were a race of nocturnal, feral nomadic humanoids that once lived in the jungles of the former continent of Kalimdor, at the time the sole continent of Azeroth. At some point, they were drawn to the shimmering power of the Well of Eternity. Over time it became the source of their power, wisdom, and immortality.
They adopted the name kaldorei meaning "children of the stars" in their native tongue. After several ages spent in peace and learning, the kaldorei grew in power and wisdom so that they soon warred and defeated the troll and Aqir empires to the East and Southwest. The leader of the Kaldorei was Queen Azshara, the most beautiful elf and quickly the most popular monarch in their history, who ruled from her palace in Zin-Azshari (Glory of Azshara).
The Well of Eternity had always been the central part of the night elves' life and culture, its magical forces emanating throughout and influencing all life, but the obsessive Highborne, spurred on by Azshara, began to delve into the magics of the well more deeply, too deeply.
One day, the queen was approached by her most trusted advisor, Counselor Xavius, who approached her with an idea of using the power of the Well of Eternity to cleanse the world, and make it perfect in her eyes. Their meddling with immense magic, however, drew the eye of an interested observer: Sargeras. Seeking to unleash his Burning Legion upon Azeroth, the Dark Titan entranced Xavius, pulling him under his power, following quickly with most of the Highborne and eventually Azshara herself. Xavius helped the queen communicate with Sargeras, whom she told of her desire to cleanse the world of the lesser races. Sargeras tricked the queen into making a portal from which was launched the first invasion of Azeroth by the Burning Legion, an event which is now known as the War of the Ancients.
Through the Well of Eternity, the hordes of the Burning Legion entered our world, and set out to conquer it for themselves. Many of the Highborne realized their mistake and fought against the Legion. Many more simply fled. Those who remained with Azshara threw their lots wholly with the Legion, on promises of even greater power for their loyal service. Azshara and her ilk devoted themselves fully to Sargeras; and once minor demons appeared through her portals, she schemed to widen the portal to allow Sargeras himself entry.
Between the corrupted Highborne and the Legion, Azeroth’s future looked dim. Only through the unparalleled leadership of the druid Malfurion Stormrage and his companion, the priestess Tyrande Whisperwind, was Azeroth saved. Malfurion and Tyrande fought alongside the elite Moon Guard, a group of arcane spellcasters, to combat the demons. Many fell
to the Burning Legion, but Illidan Stormrage, Malfurion’s brother, gathered the survivors and led them against the demons. By this time, Azshara’s portal filled the entire Well of Eternity, and Sargeras was crossing over, so the heroes had little time. However, Illidan was deeply addicted to arcane magic, and he did not agree with his brother’s plan to destroy the Well. Illidan’s claims that the world needed arcane energy — carefully used — fell on deaf ears and only infuriated the other night elves. Illidan managed to warn Azshara of Malfurion’s plan to attack the Well itself, and stole vials of its water. In the chaos of the battle, Illidan disappeared.
Azshara used her magic to combat the Moon Guard’s attack on the Well, but her spell went wrong. The heroes destroyed the Well, but not without a great cost: the Sundering. The destruction of the Well combined with Azshara’s misguided spell created a horrendous backlash of turbulent magical energies, tearing the continent into three separate parts. Waves pulled the great city of the Highborne under, along with Azshara and her followers, lost for millennia. Marking her supposed grave, the unrelenting Maelstrom roared its fury, reminding the world of the Highborne’s sin and pride. The kaldorei rebuilt their life and society, stoic as ever, and everything was right once again. Or it should have been.
Soon after the Sundering, Illidan took three vials of Well water to Mount Hyjal and emptied them into the great lake at the mountain’s summit. Thus he created the second Well of Eternity and once again brought arcane magic to the world. In the process of creating the second Well, Illidan again brought the threat of the demons to Azeroth. His crime
did not go unpunished, as Illidan’s brother descended upon him and condemned him to an eternity of imprisonment, where the warden Maiev Shadowsong and her Watchers would keep an eternal vigilance under the Barrow Deeps.
Fearful of another Sundering, three of the great Dragon Aspects grew the World Tree of Nordrassil over the Well and cast spells over it. Alexstrasza’s spell gave night elves immunity to sickness and disease, Nozdormu’s granted them immortality, and Ysera bound the tree to the Emerald Dream. The World Tree watched over the Well, hiding it from the eyes of the Nether and preventing the demons from crossing over once again. From that point on, Malfurion decreed that arcane magic was too dangerous, and banned it. Unable to accept the ultimatum, the remaining quel’dorei stole a vial of Well water and accepting exile across the sea; they became the high elves.
To protect Nordrassil and continue to guard the Well, Malfurion gathered all the druids into a conclave, where they underwent a great slumber, sending their spirits into the Emerald Dream. A great barrier of mist grew around Kalimdor, to prevent eyes even in Azeroth from finding the Well. Tyrande and her Sentinels guarded Mount Hyjal. The rest simply
lived their immortal lives, tending the woods of Ashenvale and beyond, awaiting the day that the druids would wake again. Peace finally came to Kalimdor and the kaldorei.
Now move forward several thousand years, to the third time the demons enter Azeroth. Suddenly the mists that guard Kalimdor part, revealing the lost continent to a people who had forgotten Kalimdor’s existence. Even the descendents of the Highborne, the high elves, had forgotten most of their ancestral lands. The demons, however, hadn’t forgotten; and the forces of the great eredar warlock, Archimonde, desired Nordrassil and the Well beneath it.
I’m sure you know history from this point onward, but for sake of completeness, I’ll recap it from the night elves’ point of view as best I can.
The night elves first noticed the fall of their barrier when their scouts fell upon an encampment of orcs. Instantly distrustful of the invaders, and fearing this portent, they attacked the orcs; but they later discovered an even more horrendous invader: the Burning Legion. The priestess Tyrande, fearing the worst, traveled to Moonglade and woke the druids, first among them her companion Malfurion. Soon the night elves discovered the death of their demigod Cenarius at the orcs’ hands and swore vengeance on them, but greater problems arose before they could exact it. The Burning Legion would not wait.
Only through the combined efforts of the Alliance, the Horde and the night elves was the Legion turned back. Willing to pay a great cost, Malfurion and the druids once again gathered. They summoned all the spirits of the land at the moment Archimonde ascended Mount Hyjal’s summit and gripped the World Tree’s branches. Using all the power of
Nordrassil and the spirits of Ashenvale, Malfurion released a tremendous explosion, destroying Archimonde and most of the World Tree with him. However, the night elves lost their immortality as well, and some night elves despise Malfurion’s choice. I can sympathize. He made a quick decision for all of the night elves, despite what they may have wished, giving up their immortality to save the world. A noble sacrifice, but many still resent the fact they weren’t given a choice. As if there were any other choice.
People think that Elune is the only goddess the Night Elves worship. This is false. Elune is only their patron deity of an entire pantheon. Members of this pantheon include: Malorne the Waywatcher, Cenarius, Ursoc, Ursol, Aviana, Aessina, Goldrinn, and Ancient other Ancients.
Night Elves say they were created by Elune herself, which is supported by Cenarius's appearance which from the waist up is Night Elf. She is a Goddess of Peace and Love, acting as a matron of life on all of Azeroth. Her followers rationalize the needs of violence as a fault of mortal life. It is said her pressence can send utter silence upon a battlefield and halt all violence. Worship of her is older than the Kaldorei culture itself, being one of the first gods of their more primal ancestors.
Druids focus more upon the lesser demi-gods such as Cenarius, Ursoc and Ursol, Goldrinn, Aviana, and Aessina.
Ysera the Dreamer has a significant influence and is often revered by Druids and other Kaldorei.
Night elf names always have a special meaning. First names derive from an elven word or the name of a famous hero having a totemic or ancestral connection. Surnames are indicative of the family line and often date back millennia.
Sisterhood of Elune: The Sisterhood of Elune is the oldest night elf religious and magical order, predating the quel'dorei by some 2000 years. As the name implies, they are an order of priestesses dedicated to the worship of the moon goddess, Elune. The Sisterhood is led by the high priestess of Elune. The Sisters are the major active night elf political faction, and fulfill the roles of magistrates, officials, and the like for the night elf government. The highest-ranking of the Sisters are privy to the government's most major secrets.
Sentinel Army: The Sentinels, also known as Sentinel Army, are an elite guard belonging to the night elves. Given the threat of invasion that constantly looms, few roles are as critical to the defense of the land as the sentinel. Sentinels perform guard duty. Traditionally, they are women. They are absolutely crucial- without them, surely the night elf people would have died out. They are very trained in defending the people, and have been needed time and time again for this.
Sentinel is an ancient title, its skills are rooted in ancient tradition from even before the time of Queen Azshara. The Sentinels were established shortly after the War of the Ancients, and until recently all of its soldiers were night elf women- even today, few men are allowed in. They were created in order to replace the old army and be better than it. Seems they've succeeded. Note: there have always been kaldorei men who have been fighters. There is a great deal in lore about this. They've fought along side sentinels, often. So, yes, there have long been male warriors, hunters, and ostensibly rogues. They just haven't traditionally been as elite as the sentinels who are of those classes. It's speculated they've been almost as common, though.
Wardens: The jailers and marshals of night elf society until shortly after the Third War. Most were slain trying to recapture Illidan and the order has not been reformed. However, jailers and marshals are still needed, so they do still exist, especially as things grow dark in Azeroth. Note: few Kaldorei are actually betrayers and most tend to trust one another. Most jailers wouldn't me jailing kaldorei but rather other races who have done wrong, demons, etc.
Cenarion Circle: Named in honor of the demigod Cenarius, the Cenarion Circle ensures the protection of nature and its creatures. Furthermore, the members of this faction act as keepers of ancient lore and pay particular attention to the traditional ways of the druids. In their role of protectors of nature, the men and women of the Cenarion Circle also strive to maintain the fragile balance within the world.
The faction was founded by Cenarius and Malfurion. Malfurion trained the first druids to join the group, but soon appealed to Remulos, one of the sons of Cenarius, for help. Remulos played a major role in forming the group and he taught young druids all the secrets they would need to master.
Warrior - Warrior, along with rogue, is the most versatile class for RP, say some. They can be anything from your average civilian to shopkeepers, workers, sailors, soliders, mercenaries, archers, anything. They have a wide array of weapon and armor choices which makes them perfect. The official soldiers of the Kaldorei are the Sentinels. This is a woman-only organization, but does not mean men didn't know how to fight. Go crazy.
Rogue - Same as above, really. You also get the choice of being a former Warden, a jailor, mercenary, and assassin combined into one.
Priest - The Sisterhood of Elune (might want to look them up, very important to the culture. Also, Tyrande is involved) only recently allowed men in and therefore only recently were Kaldorei preists allowed to become priests whether of the Sisterhood or not (the vast majority of night elf preists/preistesses are not). You're a devout follower of Elune, not the Holy Light with a few exceptions- it has been speculated that some do believe in both, and this can make perfect sense. You could RP your preist/preistess that way, but Elune is always first. Despite game mechanics, your spells are colored silver in Lore. I've also seen people argue over the views of shadow priests in Kaldorei culture and my conclusion is this; Elune changes phases each month, going from a full moon to new and back. These changes show her bright and dark sides. Also remember that Kaldorei are nocturnal and revere the heavens. They won't have the same stereotypes towards shadow priests as other races.
Hunter - See Rogue and Warrior. The same choices for them are availiable to you. You can be a Sentinel or sentinel styled ranger (Marksmanship), a Warden, a regular huntsman/woman, beastmaster (Beastmastery). Kaldorei try to mantain the balance of nature. Their hunters don't only hunt for food, but to keep predators and their preys populations in check.
Druid - The Kaldorei view Druids as Humans see Paladins; a legendary order. Traditionally men but open to women as well for many thousands of years, especially lately as the Kaldorei have become more open-minded and changed some of their ways that didn't work well (I mean, if a woman is qualified, why not?), these people strive to maintain the balance of the world and heal the land thats been damaged from past and current wars. By default, you're a member of the Cenarion Circle. I see a lot of people try and RP Druids as evil characters or bad guys, when in truth it's against their nature. Unless you're corrupted by the Nightmare (read about the Emerald Dream), you're not evil. You won't be going around killing people for no reason, stealing money out of greed, or working with warlocks and necromancers for world domination.
DK - You're a resurected Kaldorei. You stand against everything your former life stood for and believed in. Get used to the fact most of your kind hate you for the undead abomination you are.
Mage - From my understanding of in-game dialogue, RPers will have two choices for their Night Elf mage. 1. You're a Night Elf who's recently begun to learn the ways of Arcane magic to aide your people during the stressful times of warfare and worldly destruction. 2. You're a Highbourne who's just recently left your home for the first time in milennia and now seek to reuinite with your brethren to save the world.
Racial View Regarding the Classes and Races:
*This is the general population. NOT every individual.*
In general, Night Elves view themselves as custodians of the world. They're one of the oldest races with a rocky history of destruction and repentant. They treat their allies as children and see thmeselves as their instructors, and treat their foes like demons threatening the precious balance.
Death Knights, Warlocks and Forsaken
I'm grouping these three together because they're essentially the same thing; evil. Night Elves despise these people. They stand against every belief the Kaldorei believe in; they destroy nature and an opposition to life that they so cherish. Most Kaldorei outright hate these individuals. As a warning to them traveling in Night Elf territroy: you'll probably be killed on sight when away from the public eye. Death Knights were pardoned by Varian of Stormwind who holds no authority over the Kaldorei beyond political influence. Authorities will probably turn the other cheek if you're in trouble.
Shamans and Tauren
I'm putting these two together because in the eyes of the Kaldorei, they're the same. They know shamanism from observing the Tauren. Peaceful medicine men who strive to help keep the world in balance, despite serving a different facet of nature. They have a long history of living in peace and the only reasons they're at war is because of the Tauren relations to the Orcs. Most view them as friends and won't harm them unless attacked first or they're part of an Orcish group. The fact that tauren have long been included in the Cenarion Circle is a sign of that they generally have the trust of the Kaldorei.
Mages, Sin'dorei, and Quel'dorei
These three are almost synonymous. To a Kaldorei, they're all dangerous and forbidden. Practice of the arcane is illegal for the Kaldorei upon pain of death or exile. Luckily their former cousins have spent the past 10k years in the Eastern Kingdoms. They aren't the enemy, but a major threat with only time between them and utter chaos and destruction.
Sin'dorei are treated like Orcs, Forsaken, and Trolls. KoS. However, mages can now be Kaldorei (some suggest Tyrande herself has seen the dark times that lay before her people and met with the highborne to help bring the arcane magic back for the good of her people), so opinions are going to change. It seems that eventually, Kaldorei will come to accept them again. Nothing bad has happened yet- perhaps Kaldorei and mages who were of the Highborne who have potentially instructed new Kaldorei mages have come to realize the mistakes of the past. The Sin'dorei (blood elves) chose their own fate and none are repentant, so are disliked. Some Quel'dorei (highborne) are trusted by some Kaldorei.
The polar opposite of a Night Elf in terms of beliefs. Night Elves live in the trees and look towards the heavens, the dwarves live underground and are birthed from the stone. Elves embrace the natural and live simply, dwarves are technological and manufacture their inventions. Dig a little deeper and they do share a common dislike for magic and an
association to nature. Good allies that can sometimes sometimes even be friends but their differences will keep them apart.
Gnomes and Goblins
An utter headache for your average elf. They're small, lack a religious morality, openly allow warlocks and mages, and build mechanical contraptions that defy nature.
Humans and Orcs
They're similar in one way; many elves fear them. They're easily manipulated, strong willed, extrodinarily motivated, and large in numbers. They can save or destory the world with their capabilities. The only reason Elves hate orcs more is the murder of their demi-god Cenarius and deforestation of Ashenvale. Orcs are probably the most hated of the Horde. Kaldorei don't hate humans (not most)- they have to tolerate them in their shared causes such as the fight against the Orcs, after all. (I've seen people try to RP romantic relations between a night elf and a human. This doesn't make much sense, though I'm not going to criticize those RPers, because again, these are the views of the general population, not every individual. Maybe the players have backstories for their characters that makes it work). Humans are seen as a foolish child-race we must watch so they don't err beyond repair. Kaldorei tend to treat them respectfully, whatever their opinions (we are not idiots to offend the race at the centre of the Alliance).
Our empire fought and defeated the troll empires long ago. They're guilty for allying with the Horde and listening to the command of Garrosh, the brutal Orc leader. And much else.
Generally liked and trusted more than perhaps any of the other races. Extreme conservatives hate them just as they do the other races. They are an ancient people founded on magic who became the Eredar; leaders of the Burning Legion. They also follow the Light and landed on one of their islands just a little ways from Ashenvale. The rest see them for what they are. Both races were founded on magic, both have an age-long conflict against the Legion, and poth are repentant of their sins. Both are also very old- as the oldest of the races, they can be trusted more than, say, humans. They've learned more.
This is a massive topic that I am not versed enough in, I guess because the worgen are so new. We've seen in the game the kaldorei being very kind to the worgen, going so far as to welcome them into their own capital of Darnassus after Gilneas fell. Kalodrei are generally kind, no? :) There is a lot more to read about the worgen-kaldorei connection online. I'm tired of typing.
Best of luck! Hope this helped at least one person, though we have other people in this wonderful guild who are the real experts (I'm just a newbie) and there is an abundance of other information and resources here already, some of it regarding the same stuff. Opinions do vary as Blizzard so often leaves things open to speculation or does not take official stances on matters/lore/the like. What are your opinions?