Again you are called upon to advance on the enemies of your people.
The time and occasion are deemed opportune by your Commander to address you a few words of confidence and caution. You have been organized, strengthened, and fully equipped. You form part of the Grand Sentinel Army, the whole under the direction of the able and distinguished General Feathermoon, who enjoys the confidence of our people and her soldiers. Your movement being in co-operation with other forces, both from within the army and without, it is of the utmost importance that no effort be left unspared to make it successful.
Sentinels! The eyes of the Kaldorei people are looking with anxious hope to the blow you are about to strike in the most sacred cause that ever called Sisters to arms.
Remember your homes and your loved ones, and bear in mind that the sooner your enemies are overcome the sooner you will enjoy the benefits and blessings of peace. Bear with patience the hardships and sacrifices you will be called upon to endure.
Have confidence in your officers and in each other. Keep your ranks on the march, your discipline on the battlefield, and let each Sister earnestly implore Elune's blessing, and endeavor by her thoughts and actions to render herself worthy of the favor she seeks.
With clear consciences and strong arms, actuated by a high sense of duty, fighting to preserve Kalimdor and the traditions handed down to us--if true to ourselves--victory, under Elune's blessing, must and will attend our efforts.
When will this start? To be determined. I'm considering a preliminary event on the 29th, and kicking things off for real on January 5th.
Will my character need to be level 120? Yes. And you will need to complete Tryande's Ascension questline. Otherwise you won't be able to see the most current version of Darkshore.
Is there an item level requirement? No. We will be making use of the zone outside the warfront scenario.
Will we be flagged for pvp? Depends. If we use the zone during the Alliance assault phase, then yes. We will be flagged and have to take our chances. If we use Darkshore during the patrol phase, we won't be flagged.
What about the high level mobs? We've dealt with that before in other campaigns. You'll want to mog your actual quest gear as much as possible. Especially if we're flagged for pvp.
Will you be allowing characters with the dark 'Night Warrior' eyes in the guild?
After much deliberation, yes...but with a couple restrictions.
First, your character needs a satisfactory IC reason for having them. Was she present in Darkshore during Tyrande's ascension ritual? So far, I haven't seen any other way to receive the Night Warrior eyes.
Second, this change should not give your character any sort of applicable power buff. A.k.a, she will not suddenly have Wonder Woman abilities and be able to starfall entire Horde outposts on a whim.
If you'd like to make the change, I suggest speaking with me in-game and we can go over it together.
I must say, I am bummed Bliz gave us no IC way to get the Night Warrior eyes. I'd love to have those, but there is no reason for me to have them. At least we'll be able to equip moonglaives, right? Wait, Bliz says no on that, too? [sobbing]
#13931913 Dec 30, 2018 at 01:22 PM · Edited 10 months ago
Once a noble champion of the Argent Dawn, Sir Lansire now serves Sylvanas in undeath. Nicknamed 'The Damned,' he leads a squadron of Forsaken lancers in Darkshore. Can the Sentinels find and destroy this fallen paladin?
Leaving Astranaar behind. The Sentinels begin their march northward to Darkshore.
A brief stop at Orendil's Retreat, which will serve as their new camp during their efforts in Darkshore. Adellwyna explains their first mission: to make contact with the Blackwood furbolg tribe, not far across the border. If any of them remain, Adellwyna hopes to enlist them as allies in the upcoming battles.
Blackwood Village. The Sentinels arrive to find the village has been overrun and turned into a Horde garrison and stronghold. All is not lost, however, as a number of warriors from the tribe appear and parlay with the Sentinels and ask them for help...
A number of prisoners were taken during the Horde attack, and are being kept in a cave deep within the village. The Sentinels agree to assist with freeing them, while the Blackwood warriors launch a diversionary attack.
The Sentinels manage to fight their way to the cave, gather up the prisoners, and battle their way out again with only light opposition. Hopefully the Blackwoods will be a reliable ally in the upcoming campaign.
A painful reminder. The Sentinels gaze upon the skeletal remnants of Teldrassil.
A little kindness goes a long way.
#13939709 Jan 10, 2019 at 03:26 PM · Edited 9 months ago
The Sentinels venture into Darkshore once again, this time to hunt down and destroy a fallen paladin and his Forsaken riders.
The Twilight Vale. A druid of the branch implores the Sentinels to help search for three of their fellows, who went missing the previous evening.
Too late. The Sentinels arrive just in time to witness the gruesome execution of the druids at the hands of Sir Landsire and his Forsaken lancers. They form a battle line and prepare to engage the fallen knights.
A vicious mounted melee ensues as the Sentinels engage the fallen knights.
Burying the dead. The Sentinels lay the fallen druids to rest.
(I think we'll try using the Grove of the Ancients as our current 'RP camp' for now. As long as we're not in warmode, the Horde really don't seem to care much that we're there. IF that or the level restriction becomes an issue, I'll change us back to Orendil's.)
Behold, Lor'danel. The Sentinels arrive to find the town intact but covered in Blight; even from this distance it burns their skin, eyes, and throat.
A Forsaken plague wagon sits in the center of town amidst the toxic desolation, tended by members of the Apothecary Society. As the Sentinels watch, barrels of Blight are carried skyward by plague bats.
Hot pursuit. The Sentinels rush back to their hippogryphs and take up a desperate chase to intercept the plague bats before they can reach the Alliance camp at Bashal'Aran.
Carefully recovering one of the plague barrels from the river.
With Elune's grace, I may have found a way to restore Lor'danel to our people, and rid it of the terrible Blight that now covers it.
I cannot say more at the moment, but require all of you to prepare offerings for the ancestors. Rice cakes, incense sticks, flowers, trinkets, or similar objects. Musical instruments, particularly woodwind and bells, are encouraged.
Have no doubt that the Apothecary Society will try to stop us in this endeavor; come prepared for battle as well, with full armor kit and weapons.
Taking flight. The Sentinels make their way into Darkshore once again, hoping to end the threat of the Apothecary Society and redeem Lor'danel once and for all.
The burial grove. The Sentinels' plan hinges on the success of a 'wispcalling,' an ancient rite to summon ancestral forest spirits to aid them. These spirits, it is hoped, can venture safely into Lor'danel and cleanse it of the Forsaken blight that now covers it.
They find the burial grove in terrible repair, however; desecrated by the Horde and overgrown from lack of care. The Sentinels and their allies busily set to work cleaning and repairing the area. As they do, a few wisps begin to appear...
Once their work is complete, the Sentinels make offerings and introduce themselves to the forest spirits inhabiting the grove. More and more wisps continue to appear, curiously watching the rite.
Singing their praises. Adellwyna leads the Sentinels in song, honoring the spirits of the grove. A large congregation of wisps now fills the area...
The Apothecary Society does not sit idly by, however. As the rite concludes, the Sentinels must confront a horrible abomination bent on destroying both they and the grove.
After a short but vicious battle, they manage to defeat this creature of nightmares and set it ablaze.
Lor'danel redeemed? The Sentinels lead the wisps to Lor'danel, there the ancestral spirits busily set to work cleansing and rebuilding the area, driving out the Apothecary Society in the process. Their work will take many days, perhaps weeks. The Sentinels can only wait and hope.